New Psychopomp High review

This review of Psychopomp High is really great.

Do you enjoy playful banter? Because that’s what 85% of this game is. Sometimes it will get a chuckle out of you, or perhaps you’ll find the characters a bit more endearing, but then there are going to be sometimes where you just want to slap the three characters upside the head. It kind of boarders on the “too much” side of snark, but none of the characters feel flat. All three of them have unique histories, and while they may seem cookie cutter on the surface they actually have some deep struggles on the inside. While you’re most likely not going through what they are, you’re still able to connect pretty quickly when they finally open up. While the story is solely focused on the romance between you and one of the other characters of your choice, there is still a lot of dark topics covered by the Psychopomps. It goes from light-hearted teen romance to death and blood pretty quick. The world Psychopomp High is set in isn’t fully explained, nor is it the focus of the game, but you do feel as if the world is completely fleshed out, giving the rest of the game a solid if not a bit surreal base. While gameplay is limited to a few choices you choose on screen, Psychopomp High is a complex story with all the fluff of teen romance and yet all the dark and gritty details of life and death. It’s a surprisingly pleasant mix that you’ll have to try for yourself.

New releases!

Photo from the Thrive launch
Photo from the Thrive launch

The launch of Thrive was a grand success. Thanks so much to all who attended!

There are links to sites where you can purchase the paperback on the novels page, and I’ll add ebook links as well as soon as those become available.

The first Paradox Space comic collection is also out now — find out more on the comics page!

Book launch and game review

The Absolute Mag has a cool review of Psychopomp High:

From the mind of Mary Borsellino comes Psychopomp High, a story of love and identity set in a high school of the dead. Caleb is a psychopomp with no memory of who he was in life. It doesn’t take him long to meet and befriend Luke and Marcella, two fellow psychopomps with their own secrets.

Psychopomp High plays in a straightforward manner. Stick with either Luke or Marcella to find out their stories and learn Caleb’s role in the afterlife, initiating a romance along the way. It’s when Caleb’s alone though that bad things start happening. What really catches my interest is the suggestion of a fully realized world underlying a short game. Luke isn’t human, Marcella wasn’t always, and Caleb…well, he’s something else entirely. Luke, Marcella, and Caleb look and behave human, but the game makes it clear that this comes more from a longing to be human more than anything, taking the time to deconstruct shallowly even the standard high school setting. After all, the game points out, why exactly would dead teenagers go to school?

Despite the somberness of the premise–dead teenagers! amnesia! revenge!–Psychopomp High is a breezy, sincere addition to the visual novel genre, with an intriguing hint of darkness underneath the bright colors.

So that’s pretty spectacular. SPEAKING OF SPECTACLE, if you live in Melbourne and are free on the 7th of June at 3pm, come to the launch of my newest novel, Thrive, at the Ether Conference Centre on Little Bourke st (between Swanston and Elizabeth).

Bring your friends! Bring your frenemies! Bring randoms off the street! BRING YOURSELF! please for the love of heck bring yourself i’m terrified nobody’s going to come

 

Room 801 and Chequerboard Blues

Chequerboard Blues
Chequerboard Blues

Over the past weekend I did presenter, panelist, and moderator duties across a wide variety of sessions at the Room 801 convention/conference in Sydney. It was a fantastic experience and I was glad to be involved with such a vibrant, positive event for the second year running.

One of the sessions I presented was a preview of the Dramatical Murder fangame I’m involved with making, Chequerboard Blues. I’m responsible for scripting and dialog on the project, which should be out later this year.

The audience response to the game preview was enthusiastic and positive, which made for a great first outing! I love this game, and can’t wait to share it with everyone.

33 photos of Hobbiton

A couple of weeks ago I visited the Hobbiton location in New Zealand, and 33 is the age where hobbits come of age, and I turn 33 at the end of this week, and so for these rather tenuous reasons here are 33 pictures of Hobbiton.